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Porcelain Kindred - League of Legends Splash Art

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In Collaboration with Riot Games
Client: Riot Games
Riot Games AD: Jessica Oyhenart
West Studio AD: Mingchen Shen
Final Polish: League Splash Team
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During the sketch stage. I was trying to explore more dynamic poses but unfortunately, most of the dynamic poses of archers have already been done on other splashes. I think what they chose here was a great call since the story is about Kindred guarding the temple of relics.

When preparing for render, I overkilled the background with 3D. Unfortunately, most of it was gonna be covered up in the end. I also overkilled using masks, but for Lamb, I think it was worth it. The porcelain designs where hard to paint cleanly without doing this method.

Mid production I got a posed 3D as reference and I had to readjust everything again especially wolf which I had to redraw. It was tricky getting the curves and finding the balance of the wolf's head. Although it was not too hard to adjust Lamb since I already separated her layers. It was just like posing a paper doll. The process didn't go as smooth as I wanted to but I like the end result.

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My version

My version

Riot Version. They changed their mind about the top lighting and made the values deeper for the portrait so it looks better in-game.

Riot Version. They changed their mind about the top lighting and made the values deeper for the portrait so it looks better in-game.

Check out my other thumbnails in this video. I am not allowed to post them.

Color variations.

Color variations.